Mod support is what people were curious and excited about when Bethesda first announced Starfield. After all, their previous titles enjoyed some of the most creative community modifications available out there. Naturally, all eyes turned towards the game, and it seems Starfield Game Director Todd Howard is aware of it. As per a recent interview, we might get mod support for Starfield as early as next year. So, if you were expecting custom planets, missions, and structures, you might have to wait for a while.
Todd Howard Confirms Starfield Mod Support Next Year
In a recent post-launch interview with the Japanese publication Famitsu, Todd spoke about how much the game evolved over the years, his love for space, his inspiration for the title, and post-launch blues. Among these particular questions, Famitsu questioned Todd when we can expect official mod support; and when will we get a chance to create custom missions, creatures, and planets in the game.
Todd confirmed that the players will have the option to mod the game from start to end. He also asserted that the game will receive mod support sometime next year. He added that the developers at Bethesda Game Studios love the possibility that mods bring, so they will “do it in a big way.”
It is interesting that Fallout 4, Bethesda’s previous single-player RPG, received official mod tools six months after the game’s launch. That hardly stopped modders from tinkering with the game before that. The same can be said about Starfield, as modders have released several amazing Starfield mods that bring UI/UX and lighting changes.
Todd’s comments match with claims made by Pete Hines, head of publishing at Bethesda. Hines said that while the game won’t launch with mod support, Starfield will receive it later. “We haven’t said when, but there’ll be [mod support], as we’ve always done on PC, and you’ll be able to use mods both on PC and Xbox,” he said.
Maybe the delay comes from the fact that the game has to support mods for both Xbox and PC. However, since the team previously cracked the code for console modding through Creation Suite, it shouldn’t be a problem for them.
Part of the reason why Starfield received so much excitement is because of the fact that Bethesda games are highly moddable. Skyrim saw “The Forgotten Realms,” a standalone story mod that eventually became its own videogame. Fallout saw “A Tale of Two Wastelands” mod combining the Capital Wastelands and the Mojave Desert from Fallout 3 and New Vegas. And that is barely scratching the surface. Hence, the future for Starfield modding looks bright and exciting.
(This story has not been checked by JK Mega and is auto-generated from other sources)